democratizing Digital Twins with Progressive 3D Reconstruction
The Quest for Immersive LLM-based Tutors
Creating learning content in multiple formats of different immersion levels
Enhancing preparedness for HAZMAT decontamination through VR training.
Synthetic action video data generation for CV model training
Guidelines for Gamifying Self-learning Platforms
Guidelines for Designing VR Classrooms
The socio-behavioural aspect of pedestrians when interacting with autonomous vehicles (AVs).
Documenting the last kampong in singapore using immersive technologies.
[NEW Project] A gamified VR platform for emergency preparedness training adaptable to various emergency scenarios.
Augmented objects for Industry 4.0 applications.
MR for design engineers to visualise normally unforeseen forces and interactions of parts assembly and/or structural analysis.
VR learning experience for pharmaceutical engineering students to interact with bioreactors for cell culture before actual lab practicals.
A scalable and intelligent VR tutoring system for Air Traffic Control Training.
The use of VR and AI technologies to create tools to help understand commuting experiences.
A smart bicycle light that explores how Augmented Reality can help cyclists engage with cycling data in a fun manner.
A VR system to help patients relive walking experiences.
A VR experience POC that shows how VR can be used to inculcate safe cycling habits and for non-cyclists to empathize with cycling on the road.